Works

Portfolio and archive of visual works by Viva Sakamoto.

Centered on still images, the collection also includes moving image, drawing, painting, 3D work, and process studies.


STILL IMAGE|2026–Present

PROCESS & STUDIES

MOVING IMAGE|2026–Present

Film Archive
Selected Moving Image
Short Films & Video Works / 2026–Present

Short films and moving-image works exploring memory, perception, architecture, constructed environments, and the unstable boundary between reality and fiction.


PHOTOGRAPHY|2026–Present

WORK IN PROGRESS
IN PREPARATION

3D & ANIMATION STUDIES|2026–Present

2026 / MAYA / CHARACTER ANIMATION

Character Animation Studies

Character animation studies exploring action, posing, timing and expressive movement.

Watch on YouTube ↗

INTERACTIVE WORKS|2026–Present

DROP ZONE 13

2026 / INTERACTIVE / SIMULATION / UNITY

DROP ZONE 13

A first-person parachuting simulation set in a fictional training area beneath Mount Fuji. Read the wind, control the canopy, complete in-flight checks, and aim for the drop zone.

Gameplay & Project Showcase

PLAY ON ITCH.IO ↗
KIRA DASH

2026 / INTERACTIVE / ACTION / BROWSER

KIRA DASH

A colorful skating action game through the streets of Kazemachi. Change lanes, leap over obstacles, collect pickups, and follow the rhythm toward the final delivery.

Gameplay & Project Showcase

PLAY ON ITCH.IO ↗

EARLY WORKS / ARCHIVE

PENCIL DRAWING 2015–2016 8 WORKS
CHARCOAL DRAWING 2015–2016 9 WORKS
OIL PAINTING 2015–2016 5 WORKS
WATERCOLOR PAINTING 2015–2016 2 WORKS
BALLPOINT PEN DRAWING 2012–2015 1 WORK
ABOUT THE WORK
ARTIST STATEMENT
VIVA SAKAMOTO
2026 — PRESENT

My practice examines how perception shapes reality, and how meaning shifts across memory, time, distance, and our relation to others.

Rather than treating landscapes, bodies, and objects as stable subjects, I use displacement, absence, repetition, and altered composition to give visual form to states and concepts that resist straightforward language.

I work across generative AI, image editing, moving image, and other visual processes, choosing each medium according to the conceptual demands of the individual work rather than treating technique itself as the destination.

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